Outward: Definitive Edition

Co-Op Max Power Guide

Decay Death Dealer & Runic Storm Knight — full progression, gear, consumables, and farming. Every stat verified against primary sources.

117
Sources
4,392
Evidence Items
12+
Game Systems
4
Warehouse Builds
PART 1End-Game Gear
MainHorror Mace
36 Phys + 12 Decay · 45 Impact · Extreme Poison
Crafted (Soroboreans DLC)
Off-handChimera Pistol
90 Physical · 70 Impact · Elemental Vulnerability (100%)
Tamara, Levant (2,000s)
ChestTenebrous Armor
+10% Decay dmg · -10% Mana cost · 17%/15%/15%/15% resist
Tokugu, Levant
BootsTenebrous Boots
+10% Decay dmg · -10% Mana cost
Tokugu, Levant
HeadTenebrous Helm
+10% Decay dmg · -10% Mana cost
Tokugu, Levant

Why Horror Mace

StatHorror MaceHorror AxeBrutal Axe
Physical3630.7525
Decay1210.250
Impact452924
Speed1.01.00.9
Stamina4.45.64.8
EffectExtreme PoisonExtreme Poison

The 12 base Decay damage is amplified by the full multiplier stack: Tenebrous set (+20% Decay), Possessed boon (+30% Decay with Shamanic Resonance), Lockwell's Revelation (+30% when Very Tired), and Chimera Pistol's Elemental Vulnerability (-25% enemy Decay resistance). No other 1H weapon has native Decay damage to exploit this chain.

The Impact gap (45 vs 29) determines stagger frequency — stagger windows are when you safely apply hexes and detonate.

Weapon Skills Comparison

1H Mace1H Axe
Skill 1Mace Infusion — Block elemental attack → gain boon + imbue. 5 stam, 20s CD.Talus Cleaver — 1.25× dmg, inflicts Pain + Crippled. 10 stam, 30s CD.
Skill 2Dispersion (DLC) — 2.0× dmg, 1.5× Impact, AoE shockwave. If imbued: element override + hex. 30 stam, 120s CD.Scalp Collector (DLC) — 1.2× dmg, 0.1× Impact, Bleeding. 8 stam, 30s CD.
Mace Infusion is the only skill that generates free boons from enemy attacks. Block a Decay attack → Possessed + Decay imbue. Block Lightning → Blessed + Lightning imbue. With Shamanic Resonance, one successful block gives +30% damage in the absorbed element.
Dispersion is a boss-opener nuke. If your mace has a Decay imbue active, Dispersion converts to Decay AND inflicts Curse hex (-25% enemy Decay resist) on top of your multiplier stack.

Talus Cleaver's Pain hex is redundant — Shatter Bullet already provides Pain from range. Scalp Collector's 0.1× Impact is nearly useless for a stagger-dependent build.

Enchantments

PieceEnchantmentEffect
Horror MaceMolepig Sigh+5 flat Ethereal damage
Tenebrous ArmorChaos and Creativity+10% Move Speed · +10% Decay dmg
Tenebrous BootsSpeed and Efficiency+7% Move Speed · +5% CDR

Swap Weapon

Scepter of the Cruel Priest: 55 Physical, 28 Impact, 0.9 speed, 13% Damage Bonus (DLC: Three Brothers). Highest 1H mace Physical damage. Carries -30% Lightning resistance self-penalty. Obtained from Dolar in Caldera. Enchant with Whiplash (+10% Physical).

MainGreat Runic Blade (summoned)
39 Ethereal · 19 Impact · ∞ durability · 180s + Greater Decay Imbue
Rune combo: Dez + Fal + any
Off-handLightmender's Lexicon
+5% Ethereal · +5% Lightning · -5% Mana cost
Voltaic Hatchery, Chersonese
ChestTenebrous Armor
+10% Decay dmg · -10% Mana cost
Already owned
BootsTenebrous Boots
+10% Decay dmg · -10% Mana cost
Tokugu, Levant
HeadTenebrous Helm
+10% Decay dmg · -10% Mana cost
Tokugu, Levant

Runic Prefix Effects

Samantha chose Runic Prefix (permanent, mutually exclusive with Internalized Lexicon). All runic spells are enhanced:

SpellAdditional Effect
Great Runic BladeGreater Decay Imbue (+20% damage as Decay, +15 flat Decay, 180s)
Runic BladeDivine Light Imbue (+25% base as Lightning, +6 flat Lightning)
Runic Protection+5 Physical resist · +1 protection · +10 elemental resist
Runic Heal+2 Health/sec for 10 seconds
Runic Lightning+10 Lightning damage · can light campfire
Runic Trap+30 damage
Runic Detonation+40 damage
Critical: Greater Decay Imbue is applied automatically when Great Runic Blade is summoned. Do NOT apply another imbue — it will overwrite. Infuse Wind (Cabal Hermit) is safe — it's a separate buff, not an imbue.

Enchantments

PieceEnchantmentEffect
Tenebrous ArmorChaos and Creativity+10% Move Speed · +10% Decay dmg
Tenebrous BootsFlux+3% Move Speed · +5% Lightning dmg
PART 2Consumables & Boon Strategy

The Multiplier Stack

Understanding what stacks is the key to this build:

Tenebrous Set (+20% Decay)×Possessed (+30% Decay)×Lockwell's (+30% Elemental)×Discipline (+30% Physical)Elem. Vulnerability (-25% resist)Curse Hex (-25% Decay resist)

Boon Sources — No Breakthroughs Required

Possessed (+30% Decay with Shamanic):

SourceTypeCost / IngredientsNotes
Possessed PotionAlchemyWater + Occult Remains → 3×Cheapest per-unit
Golem ElixirAlchemyWater + Occult Remains + Blue Sand + Crystal Powder → 1×Possessed + Discipline + Impact Up
Ragoût du MaraisCookingMiasmapod Meat + Marshmelon + Salt → 3×+50 HP · Health Recovery 4
Call to ElementsSkill (Cabal T1)50 silverBoon varies by location
Mace InfusionSkill (1H Mace)50 silverMust block Decay attack

Discipline (+30% Physical with Shamanic):

SourceTypeCost / IngredientsNotes
FocusSkill (Warrior Monk T1)50s from Galira, MonsoonBurns 4 max HP · 500s CD · No breakthrough
BraceSkill (Warrior Monk T1)50s from Galira, MonsoonMust block attack · 200s CD
Golem ElixirAlchemyWater + Occult Remains + Blue Sand + Crystal PowderAlso grants Possessed + Impact Up
Warrior ElixirAlchemyKrimp Nut + Crystal Powder + Larva Egg + Water → 1×Also: Impact Up + Physical Attack Up

Rage (+35% weapon Impact with Shamanic):

SourceTypeCost / IngredientsNotes
EnrageSkill50 silver from Burac/JaimonBurns max health
Rage PotionAlchemyWater + Smoke Root + Gravel Beetle → 3×Standard crafting
Alpha JerkyFoodDropped/looted+Health Recovery 3 · Perishable

Blessed (+30% Lightning with Shamanic):

SourceTypeCost / IngredientsNotes
Blessed PotionAlchemyFirefly Powder + Water → 3×Simplest recipe
Call to ElementsSkill (Cabal T1)50 silverLocation-dependent
Mace InfusionSkill (1H Mace)50 silverMust block Lightning attack

Recommended Consumable Loadout

SlotItemPurpose
Primary buffGolem ElixirPossessed + Discipline + Impact Up in one drink
FoodPoutine+25% Fatigue (triggers Lockwell's) · Impact Up · Phys Atk Up
AmmoIron ScrapsShatter Bullet (high Impact + Pain hex)
AmmoBulletsStandard Fire/Reload
BackupRage Potion+35% Impact for stagger-heavy fights
ExplorationAlertness PotionInstant Alert stack for Daredevil CDR
SlotItemPurpose
Primary buffGolem ElixirPossessed + Discipline + Impact Up
SecondaryBlessed Potion+30% Lightning for Runic Lightning
FuelDark StonesBlood Sigil fuel
FuelMana StonesRequired for Cleanse
FoodRagoût du MaraisPossessed + 50 HP (backup)

Alchemy Recipes

All recipes require an Alchemy Kit placed over a lit campfire.

Golem Elixir
Water + Occult Remains + Blue Sand + Crystal Powder
Yield: 1×
Possessed + Discipline + Impact Up
Warrior Elixir
Krimp Nut + Crystal Powder + Larva Egg + Water
Yield: 1×
Discipline + Impact Up + Physical Atk Up
Possessed Potion
Water + Occult Remains
Yield: 3×
Possessed boon
Blessed Potion
Firefly Powder + Water
Yield: 3×
Blessed boon
Discipline Potion
Water + Ochre Spice Beetle + Livweedi
Yield: 3×
Discipline boon
Rage Potion
Water + Smoke Root + Gravel Beetle
Yield: 3×
Rage boon
Alertness Potion
Water + Nightmare Mushroom + Stingleaf
Yield: 3×
+1 Alert · +50 Stamina

Cooking Recipes

Ragoût du Marais
Miasmapod Meat + Marshmelon + Salt (Cooking Pot)
Yield: 3× · Perishes ~15 days
Possessed + 50 HP + Health Recovery 4
Bagatelle
Crawlberry Jam ×2 + Sugar + Fresh Cream (Cooking Pot)
Yield: 3× · Perishes ~12 days
Possessed + Stamina Recovery 5 + Corruption Resist
Poutine
Cannot be crafted — buy only
Buy 30s · Perishes ~15 days
+25% Fatigue · Impact Up · Physical Atk Up · Cold Def

Ingredient Farming Priority

IngredientUsed InWhere to Find
Occult RemainsGolem Elixir, Possessed PotionHorror-class enemies, dungeon loot
Crystal PowderGolem Elixir, Warrior ElixirHoly Mission reward, merchants, Crystal enemies
Blue SandGolem ElixirBeach spawns at night (Chersonese)
Firefly PowderBlessed PotionFirefly enemies (Chersonese at night)
Iron ScrapsShatter Bullet ammoExtremely common — blacksmiths, scrap metal
Dark StonesBlood Sigil (Samantha)Cleanse cycle (50%+ Corruption → Cleanse = Dark Stone)
PART 3Skill Investment

Hex Mage — Ella Lockwell, Harmattan

T1: Jinx (50s), Torment (100s), Nightmares (100s) · Breakthrough: Bloodlust (500s) · T3: Rupture (600s), Lockwell's Revelation (600s) · Total: 1,950s

Speedster — Serge Battleborn, Harmattan

T1: Probe (50s), Efficiency (50s), Metabolic Purge (100s) · Breakthrough: Daredevil (500s) · T3: Prime (600s), Blitz (600s) · Total: 1,900s

Mercenary — Jaimon, Levant

T1: Shatter Bullet (50s), Armor Training (100s) · Breakthrough: Swift Foot (500s) · T3: Marathoner (600s), Blood Bullet (600s) · Total: 1,850s

Additional Skills (no breakthrough)

Mace Infusion (50s) · Focus or Brace (50s) · Enrage (50s)

Rune Sage — Flase, Berg

Breakthrough + T3 including Runic Prefix (600s) · Lightmender's Lexicon required permanently in off-hand

Cabal Hermit — Adalbert, Chersonese

T1: Reveal Soul (50s), Call to Elements (50s), Mana Push (50s) · Breakthrough: Shamanic Resonance (500s) · T3: Wind Sigil skills · Amplifies ALL boons for both players in range

Hex Mage — Ella Lockwell, Harmattan

T1: Jinx (50s), Torment (100s) · Breakthrough: Bloodlust (500s) · T3: Blood Sigil (600s), Cleanse (600s)

Additional Skills (no breakthrough)

Focus or Brace (50s) · Call to Elements already learned (Cabal T1)

Silver Budget

Starting: 38 gold bars = 3,800 silver

~5,850
Taylor Skills
~4,500
Samantha Skills
~900
Gear + Consumables
~11,250
Estimated Total

Gap: ~7,450 silver. Chersonese loot route yields ~1,000–2,000 per run. Budget 4–5 farming runs. Blood Under The Sun removes Levant's 1.75× tax.

PART 4Progression Roadmap

Co-Op Scaling

Enemy scaling in co-op: +50–85% Max Health, +15% All Damage, +75% Impact, +0–30% Impact Resistance. Each player chooses faction independently (permanent). Quest state follows host's world.

Phase 1

Cierzo & Chersonese (Days 1–10)

  1. Complete Call to Adventure (150s or Tribal Favor)
  2. Both: Unlock Mana at Conflux Mountain
  3. Samantha: Train Cabal Hermit T1 + Shamanic Resonance at Adalbert
  4. Activate Chersonese Wind Altar
  5. Run Chersonese loot route for silver
  6. Grab Lightmender's Lexicon from Voltaic Hatchery
Phase 2

Faction Selection (Days 10–20)

  1. Speak to all three faction reps for free rewards BEFORE committing
  2. Taylor → Heroic Kingdom · Samantha → Holy Mission or Blue Chamber
  3. VENDAVEL TIMER STARTS — 40 days
  4. Taylor: Learn Mace Infusion from Burac
Phase 3

Harmattan Training (Days 20–35)

  1. Taylor: Full Hex Mage tree (1,950s)
  2. Taylor: Full Speedster tree (1,900s)
  3. Both: Hunt Horror-class enemies for Occult Remains
Phase 4

Levant — Gear & Mercenary (Days 35–50)

  1. Taylor: Full Mercenary tree (1,850s)
  2. Craft remaining Tenebrous pieces at Tokugu
  3. Samantha: Train Hex Mage if not done in Phase 3
Phase 5

Berg & Monsoon — Final Skills

  1. Samantha: Finish Rune Sage at Flase
  2. Both: Learn Focus (50s) from Galira in Monsoon
  3. Taylor: Buy Enrage (50s) from Jaimon
  4. Both: Learn Dispersion from Bea Battleborn (New Sirocco)
Phase 6

Blood Under The Sun

  1. Available after "Attack on Berg" in faction quests
  2. Complete within 40 days to remove 1.75× Levant tax
Phase 7

Enchanting & Stockpiling

  1. Enchant gear (Molepig Sigh, Chaos and Creativity, etc.)
  2. Stockpile Golem Elixirs
  3. Buy Poutine from Soroborean Caravanners

Quest Timer Reference

QuestTimerTriggerFailure
Call to Adventure5 daysTalk to RissaLose Cierzo Lighthouse
Vendavel Quest40 daysJoin a factionCierzo permanently destroyed
Blood Under The Sun40 daysReach Attack on BergTax persists in Levant
Safe zone: Cierzo won't be destroyed while you're physically in Chersonese, even if the timer expires.
PART 5Farming & Economy

Silver Fundamentals

Silver weighs 0.1 per coin. Convert to Gold Ingots (100s value, 0.1 weight — 10× more efficient). Store in stash before expeditions — bandits steal silver on defeat. Sell in Levant for best prices after Blood Under The Sun.

Chersonese Loot Route

  1. Night: Gather blue sand, loot Starfish Cave
  2. East → Vendavel Fortress
  3. East → Voltaic Hatchery
  4. North → Vigil Lock Key ornate chest
  5. North → Ghost Pass dungeon + ornate chest
  6. North → Mansion's Cellar
  7. Corrupted Tombs → ornate chest
  8. Montcalm Clan Fort
  9. Sell everything in Levant (~1,000–2,000s per run)

Hackmanite Farming

Total needed: 9 Hackmanite (5 Armor + 2 Boots + 2 Helm).

SourceRateLocation
Mana Stone Veins33.3%Conflux Mountain exterior
Cold Mana Stone Veins16.7%Various
Gargoyles9.9%Various dungeons
Jewel Birds8.3%Chersonese, Enmerkar
Beware the Gold Lich100%Weekly quest (repeatable)

Dark Stone Cycle (Samantha)

Self-sustaining loop: At 50%+ Corruption → cast Cleanse (costs Mana Stone) → produces 1 Dark Stone + removes 30% Corruption. Also: Bloody Beasts (43.8%), Blood Sorcerers (33.3%), Forgotten Research Laboratory chests (36% for 2–6).

APPENDIXReference Tables

Wind Altar Locations

RegionLocation
ChersoneseNE, beyond Ghost Pass
Hallowed MarshSW swamp, along Pilgrim Road
Enmerkar ForestIn Berg, above southern entrance
AbrassarNorth of The Walled Garden
Antique PlateauEast of Cabal of Winds Temple
CalderaWest of Ritualist's Hut

Legacy Chest Locations

RegionLocationAccess
ChersoneseCierzo StorageCierzo Town Key
Enmerkar ForestVigil PylonPuzzle + fight
AbrassarThe SlidePull levers
Hallowed MarshSpire of LightLevers + basement

Lexicon Reference

LexiconStatsSource
Lightmender's Lexicon+5% Ethereal · +5% Lightning · -5% Mana costVoltaic Hatchery, Chersonese